000 | 01008cam a22003017i 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20240304110144.0 | ||
008 | 040414s2004 maua 001 0 eng d | ||
020 |
_a1592000924 _cRM490.24 _qpaperback |
||
039 | 9 |
_a20240304104412.0 _c20240304104412.0 _h7 _iMOHAMAD FADHLI BIN MUSTAFA |
|
040 |
_aLOC _cLOC _beng _erda |
||
082 | 0 | 4 |
_a794.81 _223 |
090 | 0 | 0 |
_a794.81 _bSTL |
100 | 1 |
_aSt-Laurent, Sebastien, _eauthor. |
|
245 | 1 | 0 |
_aShaders for game programming and artists / _cSebastien St-Laurent. |
264 | 1 |
_aBoston, MA : _bThomson/Course Technology, _c2004 |
|
264 | 4 | _c©2004 | |
300 |
_axxiii, 483 pages : _billustrations ; _c24 cm + _e1 CD-ROM (4 3/4 in.) |
||
336 |
_2rdacontent _atext |
||
337 |
_2rdamedia _aunmediated |
||
338 |
_2rdacarrier _avolume |
||
500 | _aIncludes index | ||
650 | 1 | 0 |
_aVideo games _xProgramming |
650 | 2 | 0 | _aThree-dimensional display systems |
650 | 2 | 0 | _aThree-dimensional imaging |
856 | _uhttps://archive.org/details/shadersforgamepr0000stla | ||
942 |
_2ddc _cKPT |
||
999 |
_c10674 _d10674 |