000 01008cam a22003017i 4500
003 OSt
005 20240304110144.0
008 040414s2004 maua 001 0 eng d
020 _a1592000924
_cRM490.24
_qpaperback
039 9 _a20240304104412.0
_c20240304104412.0
_h7
_iMOHAMAD FADHLI BIN MUSTAFA
040 _aLOC
_cLOC
_beng
_erda
082 0 4 _a794.81
_223
090 0 0 _a794.81
_bSTL
100 1 _aSt-Laurent, Sebastien,
_eauthor.
245 1 0 _aShaders for game programming and artists /
_cSebastien St-Laurent.
264 1 _aBoston, MA :
_bThomson/Course Technology,
_c2004
264 4 _c©2004
300 _axxiii, 483 pages :
_billustrations ;
_c24 cm +
_e1 CD-ROM (4 3/4 in.)
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
500 _aIncludes index
650 1 0 _aVideo games
_xProgramming
650 2 0 _aThree-dimensional display systems
650 2 0 _aThree-dimensional imaging
856 _uhttps://archive.org/details/shadersforgamepr0000stla
942 _2ddc
_cKPT
999 _c10674
_d10674